IIMA - Course Catalogue
Courses
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Programme
PGP
Term
IV
Academic Year
2021-22
Course title
Gamification, Technology and Learning Motivation
Area
Ravi J. Matthai Centre For Educational Innovation
Credits
1.00
Instructor(s)
Prof. Kathan Shukla
Course Description & Objectives
Introduction:
Motivating and engaging individuals for learning new things is often essential for organizations that strive for growth. Gamification provides a useful mechanism in this regard and is increasingly being employed across the fields of education, health, public services, business and management. It is the application of game design elements in realworld context to motivate user behaviours. This course provides an opportunity to develop an understanding of gamification, human learning and motivation theories and then apply this knowledge to devise and conduct interventions for improving academic as well as nonacademic outcomes of students particularly those from underserved communities.
Objectives:
To understand gamification, human learning and motivation theories
To develop skills for conducting an intervention in a real setting
Identifying problems related to motivation in individuals
Identifying measurable goals for the intervention taking all stakeholders on board
Devising a comprehensive intervention plan
Monitoring and Evaluating the Intervention
Presenting the findings to Peers
Writing and publishing an empirical intervention study on a public platform
Pedagogy
The course will employ multiple pedagogies: case studies, class presentations, field projects in groups; and in-class games.